I’ve been quite sick the past few days and, as such, have been left to reading and video games – a rare and guilty treat – to pass the time. Video games, in particular, let me realize aggression in a more “healthy” way than merely going up to someone on the street and suckerpunching them. I can commit all kinds of acts of violence in the game’s digital world and never suffer any consequences.
A game that I’ve been playing as of late follows the traditional trope of saving the world from a great force of evil. You hack and slash your way through hordes of enemies and the blood flows like water. What I’ve noticed – this being the first game I’ve really played for more than thirty minutes in what seems like ages – is that no matter how violent the task, the morality of your actions are on rails: you can only choose that which benefits the greater good.